

All of Phase 1’s mechanics still persist into the final phase The only addition is… Ramuh EX Phase 3: Rolling ThunderĪgain to prevent BS, you may have the current MT overcharge. Before this phase ends (Judgment Bolt is cast) make sure there arent too many random balls lying around. This way people always know where to go for Chaotic, DPS wont be randomly cleaved and killed, and tanks wont bother the whole process of killing adds and saving people. Upon entering P2, the current tank should overcharge to prevent random BS. Tank should always be looking at an add (positional reminder).Otherwise, “Chaotic Stack” is always to be between Ramuh and an Add.Position only shifts after each add dies.Here’s the rundown of what needs to happen: It’s practical because whatever your position in P1 was, it’s the same starting position for P2. SO WHAT DOES THIS DIAGRAM MEAN? The best way to deal with this phase is to “shift” your whole teams position as each add dies. Key: Red Square (Adds), Blue Circle (Chaotic Stack), Paladin Shield (Tank). So we decided – “Why not have the position remain the ‘same’…?” People getting cleaved, Chaotic Stack too far… stuff like this. The largest problem most groups have during this phase is position. Or else, you guessed it, it’s a wipe.Īll of the previous mechanics are still happening in this phase. However, they must be killed before Judgment Bolt is cast. They don’t really have any remarkable attacks. a good reminder is around 20s left on immunity – find them balls, son. Thunderstorm > OT picks up 3 > Provoke > Thunderstorm > Random ball “cleanup” > Repeat. Random balls lying around will increase damage of Thunderstorm significantly. Ideally you will never overcharge, but practically, you will need to OC on every phase change. 3 Stacks means you will get little to no healing. You will still be protected but take significantly reduced healing. This is basically a tank-swap mechanic. Picking up a fourth ball results in “Overcharge”. If you do not have this buff you will die. Picking up 3 gives you a buff that protects you from Ramuhs “Cleave”. The “Balls” – after each thunderstorm, balls spawn on the ground. There is alot of space to spread out Thunder from hitting one another. When “saving” people from chaos – do not create a Venn Diagram of Clusterf*ckery. Of course, move out of venn diagrams and unnecessary thunders.


There are also “Neutral” thunders that just stay on the ground wherever they spawned. Except they FOLLOW whoever was chosen to get hit by it. Thunderstorm – is basically like Weight of The Land (Plumes). Don’t be a chump and take these to heart!

Ramuh EX has alot of mechanics that persist throughout the whole fight. “Those balls are mine! Don’t touch them!” – Common Ramuh party chat Ramuh EX Mechanics So you’ve gotten to Ramuh Extreme Mode? Don’t be shocked by this electrifying fight! Learn all you need to learn about this encounter – s o you can beat up old men – get those i100 rings! This fight isn’t very confusing mechanics wise – It’s all in the Execution, or Electrocution! Defeat the Lord of Levin EXTREME in no time with our strategy guide!
